[Xbox]/[LibXenon] FBANext 0.2.97.12
October 27, 2011 4 Comments
work begins on a new build using the updated 0.2.97.12 release…
October 27, 2011 4 Comments
work begins on a new build using the updated 0.2.97.12 release…
October 21, 2011 1 Comment
I’ve been working on a full fledged port of SDL for LibXenon and its at a stage where its good enough be released.
the repository is located at
https://github.com/lantus/libSDLXenon
Currently the following features are implemented in SDL
- Graphics
- Audio (some audio formats are probably still buggy)
- Joysticks (all 4 are supported)
- Threads (hasn’t really been tested)
To compile up grab the latest source from the repository and use:
‘make -f Makefile.xenon install’ to build/install SDL in your environment
As a testbed, ive ported SDLQuake in parallel with libSDLXenon
SDLQuake libXenon repository is located at
https://github.com/lantus/sdlquake-libxenon
Download the source and use ‘make’ to build SDLQuake.
Binary is available at http://libxenon.org/index.php?topic=209.0
September 30, 2011 64 Comments
Yes its finally out!
Amiga360 – P-UAE 2.3.3 for Xbox 360 Console
===========================================
Features
========
- Based off P-UAE V2.3.3
- Simple and easy to use GUI
- Full Mouse/Keyboard support
- OCS/ECS/AGA/Picasso96 emulation
- Hardfile emulation
- Savestate support
- BSD Socket Emulation (experimental)
- Filesystem emulation (experimental)
- Drive click support
- Prebuilt config files included.
- Tested and working with Amiga-SYS, ClassicWB and AIAB
Source Code available at : https://github.com/lantus/Amiga360
Download available at: The Usual Places
September 8, 2011 14 Comments
I’ve spent the last few weeks implementing Hardfile support (completed), Filesystem support (completed), Picasso96 support (completed). Last night i fixed a few bugs and now have the first signs of BSDSocket emulation working under Amiga360. Just sit tight a little longer guys
August 12, 2011 22 Comments
Just some UI work to go release is soon (yes, really!)
July 10, 2011 10 Comments
Just a quick Amiga 360 update. I’ve scrapped using E-UAE as the source for the emulation. I’ve found while its OK, it has compatability issues and im not happy with.
I’ve now switched over to PUAE (https://github.com/GnoStiC/PUAE) – which is written by GnoStiC and an effort to merge in the latest WinUAE codebase across to E-UAE. It has much better compatability and fixes and has active development.
Being an Amiga fan, this is important to get the best possible emulation on the Xbox 360 and it is definetly the right way going forward. As a result however, i scrapped all the old Amiga360 code and started over. However, things are progressing quickly and a release should be soon. Right now, this is all i am focused on (MAME, FBANext etc are all on the backburner) until this is released.
Stay tuned!
June 17, 2011 14 Comments
Just a quick note for the 5 people out there who didn’t know it yet. Squarepusher64 has taken on the job of porting MAME 0.72 to the PS3. We have set up a source code respository located here. We are also looking to give this project a new name. Ideas are welcome
June 15, 2011 25 Comments
[Xbox 360] MAME 0.72 Release 2
==============================
This is a port of MAME V0.72 for your Xbox 360 Console.
Download Here
Whats New
=========
- Fixed sound issues
- Added basic options screen.
- Removed software filters and Added Pixel shaders. Additional filters will be added later.
- Source code has been included in this release.
Here is a sample of Pixel Shaders. Hovering over the image will highlight the shader used
June 1, 2011 18 Comments
[Xbox 360] MAME 0.72 Release 1
==============================
Release and Download - http://tinyurl.com/44d3cnj
This is a port of MAME V0.72 for your Xbox 360 Console.
Features
========
- Easy to use UI
- Previews
- Full graphics and sound
- 4 players supported
- Cheat menu support
- Hiscore.dat support
Usage
=====
You will need to find roms that work with MAME 0.72
By default roms will go into GAME:\roms
The mame.ini [Directories] option can be modified so that will hold up to 4 seperate rom paths. Valid devices are:
Usb0:
Usb1:
Usb2:
Hdd1:
Memunit0:
Memunit1:
DVD:
Cheat menu can be enabled in the [General] section. To enable cheat menu set CheatsEnabled = 1 in the mame.ini
CheatsEnabled = 1
To toggle VSync. The following option can be modifed:
[Video]
VSYNC = 1
Previews are .png format and go into GAME:\Screenshot
Controls
========
Controls can be configured easily via the mame configuration menu. The defaults set are:
- Back + Start to exit back to menu
- Right Thumb to enter Configuration Mode
- Left Thumb for On Screen Display
Todo
====
- Filters
- Add additional UI options
- Additional graphics options. Resizing/scaling etc.
Bugs
====
- Minor sound issues.
- A small number of roms will crash with a ‘Fatal Exception’ error.
- Some roms have palette/sprite (endian) issues.
- Some roms have screen aspect ratio issues.
Credits and Thanks
==================
- Thanks to Artik and Logic Sunrise for their continued support.
- Portions of the code is based on MameOX. Credits to the team.
Amiga360 is coming soon..sometime next week….